![]() It is quite clear to see OID is superior. Intel Open Image CPU-denoise on AMD Ryzen 9 3900XT with Albedo and Normal passes (Accurate preset): NVIDIA OptiX GPU-denoise, with Albedo and Normal passes: For this test I use the best possible preset for OID, which is accurate. Please note OID gives the option for accurate/fast/balanced, OptiX does not. ![]() I will also compare the time it takes to finish the frame, because this is important in long renders, this scene has 2500 frames in it, for example. In this comparison, I take one frame of my latest animation and render it with both methods of denoise, at the same sample count of 64 samples per pixel, at 1280x720. Here is a link to Intel OID that is used in Blender 3.2.1: I was interested to find out that Intel is the author of Open Image Denoiser, and I was impressed by it to make this post, and also make a few more points for discussion. I have done extensive testing with the two available denoising methods in the program available to me, OptiX denoiser which runs on the NVIDIA GPU, and Open Image Denoise which runs on the CPU. They are used for NVIDIA's OptiX in Blender Cycles rendering engine. I have a Ryzen 9 3900XT and 2 GPUs, one RTX 3060 and one RTX 3050 together. I have a new hobby of animating, and I've been using Blender a lot. If you're still having concerns, we recommend you check out /r/buildapc. If you're worried about CPU temperatures, please look at reviews for the laptop or CPU cooler you're using. Rule 6: CPU Cooling problems: Just like 95C is normal for Ryzen, 100C is normal for Intel CPUs in many workloads. This includes comments like "mUh gAeMiNg kInG" Please visit /r/AyyMD, or it's Intel counterpart - /r/Intelmao - for memes. ![]() Rule 5: AyyMD-style content & memes are not allowed. Commenting on a build pic saying they should have gone AMD/Nvidia is also inappropriate, don't be rude. AMD recommendations are allowed in other threads. i5-12600k vs i5-12400?) recommendations, do not reply with non-Intel recommendations. Rule #4: Give competitors' recommendations only where appropriate. No religion/politics unless it is directly related to Intel Corporation Rule 3: All posts must be related to Intel or Intel products. ![]() Rule 2: No Unoriginal Sources, Referral links or Paywalled Articles. If you can't say something respectfully, don't say it at all. This includes comments such as "retard", "shill", "moron" and so on. Uncivil language, slurs, and insults will result in a ban. Here you can see that 23 threads are rendering the image and 1 thread (tile) is denoising.Subreddit and discord for Intel related news and discussions. Maybe somebody could assist me with this. So it would totally take 60 instad of 20min for my render. But now it's denoising (40min in) and I would say it's just 2/3 finished. Maybe this isn't such big of a problem when I render on GPU, because in the meantime the CPU can put all it's power into denoising.īut is there a way to let this run multithreadded?įor example my remaining render time at the beginning was 20min, and round about this time it was finished. But what I noticed while rendering on CPU is, that the Intel Denoiser is applied after a tile got rendered. So I'm stuck with rendering on my Ryzen 9 5900X instead on my GTX 1060 (I know that this card is a bottleneck for me).Īlso to notice, I'm pretty new to blender. I know this is kind of bad and I should get a better gpu, but well, currently it's not possible to buy the 3080 that I want. Currently I'm rendering on cpu, because at the time of writing it's faster for me (tested it a few times).
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